# Showdown game options.

blood_enabled = true
bsp_build_poly_skip = 4
bsp_use_box_selector = false
camera_fp_adjust = false
control_pc_active_camera = FP camera (PC)
control_pc_mouse_sensitivity = 0.001
data_type = zip
debug_ai_agent_info = false
debug_ai_draw_mesh = false
debug_ai_draw_paths = 1
debug_ai_draw_pathways = false
debug_ai_draw_points = false
debug_ai_draw_vision_cones = false
debug_ai_info = 2
debug_bone_collision_lines = false
debug_bsp_build_poly_skip = 4
debug_bsp_lines = false
debug_camera_info = false
debug_character_info = false
debug_collision_info = false
debug_display_fps_always = false
debug_display_life_always = false
debug_draw_ai_lines = false
debug_draw_ai_path_manager = false
debug_draw_ai_paths_distance = 50
debug_draw_character_info = false
debug_draw_characters_origin = false
debug_draw_dynamic_object_awake_only = false
debug_draw_lights = false
debug_draw_lights_scissor = false
debug_draw_music_info = false
debug_draw_portals = false
debug_draw_rag_doll = false
debug_draw_smart_objects = false
debug_draw_triggers = false
debug_dynamic_object_info = false
debug_first_text_line = 1
debug_font = font_arial
debug_info = false
debug_keys = false
debug_level_stuff = 0
debug_load_and_save_controller_config = false
debug_logging_enabled = false
debug_manual_frame_advance = false
debug_need_archive_logging = false
debug_need_default_load = false
debug_need_periodical_save = false
debug_object_stats = false
debug_physics_info = false
debug_print_functions = false
debug_profiling = false
debug_projectile_info = false
debug_remove_npss = false
debug_render_dynamic_object_bsps = false
debug_render_info = false
debug_sound_info = false
debug_texture_error_log = false
debug_texture_warning_log = false
debug_weapons_info = false
decrypt_enabled = false
display_bits_per_pixel = 32
display_brightness = 1
display_clear_screen_color = 0 0 0
display_clear_screen_mode = true
display_contrast = 0.98
display_default_ambient_intensity = 0.12
display_down_scale_textures = NEVER
display_gamma = 50
display_gloss_high_quality = true
display_half_texture_resolution = true
display_height = 768
display_illumination_fade_speed = 0.5
display_illumination_max_level = 1.5
display_illumination_min_level = 0.5
display_illumination_multiply = 2
display_interval_type = ONE
display_lockable_back_buffer = false
display_mip_map_auto_gen = false
display_mip_map_filter = linear
display_mip_map_lod_bias = 0
display_multisample_level = 0
display_need_antialise = false
display_need_detail_map = false
display_need_dithering = false
display_need_dof = true
display_need_hdr = false
display_need_hit_effect = true
display_need_pre_depth = true
display_need_transparency_shadows = true
display_refresh_rate = 60
display_render_driver = gd_dx9
display_screenshot_extension = bmp
display_shadow_map_dim = 512
display_shadow_map_pool_size = 4
display_shadow_map_use = true
display_shadows = true
display_software_vertex_processing = false
display_stencil = true
display_texture_bit_depth = 0
display_texture_compression = true
display_wide_screen_mode = false
display_width = 1024
editor_check_duplicate_world_position = true
editor_force_start = false
editor_validate_creation_data = true
files_cache_watch_not_founded = true
files_folders_textures_new = true
game_banned_interrupt = true
game_camera_count = 6
game_console_enabled = false
game_fly_camera = false
game_invert_y_axis = false
game_level = menu.lua
game_loading_screen = data/misc/loadingscreen/ls_menu.jpg
game_main_character_shadow = false
game_notice_time = 0
game_pause = true
game_pause_update_frame = false
game_seethrow_collision_probability = 0.3
game_shell_distance = 10
game_skill = 2
game_slow_motion = 0.4
game_time_scale = 1
game_use_sleep = true
game_wallmark_enable_radius = 0.5
gravity_angle_side = 0.78
gravity_angle_up = 0.78
gravity_cone_coef = 0.3
gravity_cone_coef_add = 0.1
gravity_cone_coef_alive = 0.2
gravity_cone_far_plane = 10
gravity_cone_far_plane_add = 2
gravity_cone_limit_plane = 3
gravity_damage = 20
gravity_throw_velocity = 16
interactive_bsp_raycast = true
interactive_min_aim_box_height = 50
interactive_min_aim_box_width = 50
interactive_raycast_distance = 3
interactive_raycast_period = 0.1
interactive_system_far_distance = 20
interactive_use_far_level = 4
levelUp_coef = 1.25
levelUp_value = 1000
listener_distance_factor = 1
listener_doppler_factor = 1
listener_rolloff_factor = 1
load_output_string = false
load_time_default = 60
load_time_do_load = 60
load_updates_per_second = 20
local = en
locale = en
locales = en
model_find_and_fix_degenerate_vertex_basis = false
music_enabled = true
music_loading = intro.ogg
music_theme_enemies_attack_threshold = 10
music_theme_enemies_attacking = 1
music_theme_enemies_attacking_needed = 3
music_theme_enemies_far_distance = 50
music_theme_enemies_near = 2
music_theme_enemies_near_distance = 30
music_theme_enemies_near_needed = 1
music_theme_far_distance = 50
music_theme_near_distance = 20
music_theme_update_interval = 1
music_volume = 0.45005
peek_angle = 30
peek_mode = 1
peek_speed = 5
physics_debug_draw = true
physics_enabled = true
post_effect_bloom = 1
post_effect_bloom_enabled = false
post_effect_bloom_pass = 1
post_effect_enabled = true
profile_remote_host = 127.0.0.1
profile_remote_port = 31001
projectile_bonus_stuff = 0.1
rag_doll_bone_creation_try_count = 2
saves_in_my_games = true
scene_ambient = 100 100 100
scene_fog = none
scene_fog_color = 255 255 255
scene_fog_density = 0.01
scene_fog_end = 70
scene_fog_start = 30
script_log = false
sound_3D_cone_outer_ang = 90
sound_3D_cone_outer_vol = -50
sound_3D_enable_eax = true
sound_3D_fade_time = 0.01
sound_3D_force_hw = false
sound_3D_max_simultaneous_sounds = 32
sound_3D_volume_low = -20
sound_dialog_coef = 0.3
sound_enabled = true
sound_signal_warning_not_loaded = false
sound_signal_warning_not_loaded_log = false
sound_signal_warning_not_loaded_msg = false
sound_volume = 0.9
sound_volume_dialogs = 1
sound_volume_noise = 0.8
sound_volume_shots = 0.8
train_default_time_needed_to_stop = 5
train_stop_speed = 0.1
weapon_ak_errorCoef = 30
weapon_ak_errorDelta = 0.1
weapon_assault_errorCoef = 30
weapon_assault_errorDelta = 0.1
weapon_cannon_errorCoef = 30
weapon_cannon_errorDelta = 0.1
weapon_hk_errorCoef = 30
weapon_hk_errorDelta = 0.1
weapon_japan_errorCoef = 30
weapon_japan_errorDelta = 0.1
weapon_pistol_errorCoef = 30
weapon_pistol_errorDelta = 0.1
weapon_shotgun_errorCoef = 40
weapon_shotgun_errorDelta = 0.1
